{
  "transcript_segments": [
    {
      "index": 0,
      "start_time": 0.0,
      "end_time": 15.2,
      "text": "Hey everyone, today we're going to talk about sidechain compression and how I use it in my productions."
    },
    {
      "index": 1,
      "start_time": 15.2,
      "end_time": 34.8,
      "text": "So the basic idea is you take the kick drum signal and use it to duck the bass. Most people use a compressor for this but I actually prefer Trackspacer because it gives you frequency-specific ducking."
    },
    {
      "index": 2,
      "start_time": 34.8,
      "end_time": 52.1,
      "text": "With Trackspacer you can set it to only affect 100 to 300 Hz so when the kick hits, the bass ducks just in that low-mid range. The top end stays right there."
    },
    {
      "index": 3,
      "start_time": 52.1,
      "end_time": 71.5,
      "text": "Now let me show you another technique — parallel compression on drums. I use Drum Buss with the drive at about 40 percent, then send that to a return track."
    },
    {
      "index": 4,
      "start_time": 71.5,
      "end_time": 89.3,
      "text": "On the return I put Valhalla Room with a short decay, like 1.2 seconds. Mix it in at minus 12 dB. Your drums just breathe — they get this room sound without getting washy."
    },
    {
      "index": 5,
      "start_time": 89.3,
      "end_time": 110.0,
      "text": "One more thing about mono compatibility. I always have Utility on the sub bus and I flip to mono constantly. If your layered bass sounds thin in mono you've got phase issues."
    }
  ]
}
