{ "transcript_segments": [ { "index": 0, "start_time": 0.0, "end_time": 15.2, "text": "Hey everyone, today we're going to talk about sidechain compression and how I use it in my productions." }, { "index": 1, "start_time": 15.2, "end_time": 34.8, "text": "So the basic idea is you take the kick drum signal and use it to duck the bass. Most people use a compressor for this but I actually prefer Trackspacer because it gives you frequency-specific ducking." }, { "index": 2, "start_time": 34.8, "end_time": 52.1, "text": "With Trackspacer you can set it to only affect 100 to 300 Hz so when the kick hits, the bass ducks just in that low-mid range. The top end stays right there." }, { "index": 3, "start_time": 52.1, "end_time": 71.5, "text": "Now let me show you another technique — parallel compression on drums. I use Drum Buss with the drive at about 40 percent, then send that to a return track." }, { "index": 4, "start_time": 71.5, "end_time": 89.3, "text": "On the return I put Valhalla Room with a short decay, like 1.2 seconds. Mix it in at minus 12 dB. Your drums just breathe — they get this room sound without getting washy." }, { "index": 5, "start_time": 89.3, "end_time": 110.0, "text": "One more thing about mono compatibility. I always have Utility on the sub bus and I flip to mono constantly. If your layered bass sounds thin in mono you've got phase issues." } ] }