- "backend/pipeline/quality/optimizer.py" - "backend/pipeline/quality/__main__.py" - "backend/pipeline/quality/scorer.py" - "backend/pipeline/quality/fixtures/sample_segments.json" - "backend/pipeline/quality/fixtures/sample_topic_group.json" - "backend/pipeline/quality/fixtures/sample_classifications.json" GSD-Task: S04/T02
18 lines
1.4 KiB
JSON
18 lines
1.4 KiB
JSON
{
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"topic_segments": [
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{
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"start_index": 0,
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"end_index": 2,
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"topic_label": "Frequency-specific sidechain compression with Trackspacer",
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"summary": "Using Trackspacer for frequency-band sidechain ducking instead of traditional volume compression",
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"transcript_text": "Hey everyone, today we're going to talk about sidechain compression and how I use it in my productions. So the basic idea is you take the kick drum signal and use it to duck the bass. Most people use a compressor for this but I actually prefer Trackspacer because it gives you frequency-specific ducking. With Trackspacer you can set it to only affect 100 to 300 Hz so when the kick hits, the bass ducks just in that low-mid range. The top end stays right there."
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},
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{
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"start_index": 3,
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"end_index": 4,
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"topic_label": "Parallel drum compression with Drum Buss and Valhalla Room",
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"summary": "Setting up a parallel compression chain using Ableton's Drum Buss and Valhalla Room reverb for drum processing",
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"transcript_text": "Now let me show you another technique — parallel compression on drums. I use Drum Buss with the drive at about 40 percent, then send that to a return track. On the return I put Valhalla Room with a short decay, like 1.2 seconds. Mix it in at minus 12 dB. Your drums just breathe — they get this room sound without getting washy."
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}
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]
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}
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