chrysopedia/backend/pipeline/quality/fixtures/sample_segments.json
jlightner 18520f7936 feat: Generalized OptimizationLoop to stages 2-5 with per-stage fixture…
- "backend/pipeline/quality/optimizer.py"
- "backend/pipeline/quality/__main__.py"
- "backend/pipeline/quality/scorer.py"
- "backend/pipeline/quality/fixtures/sample_segments.json"
- "backend/pipeline/quality/fixtures/sample_topic_group.json"
- "backend/pipeline/quality/fixtures/sample_classifications.json"

GSD-Task: S04/T02
2026-04-01 09:24:42 +00:00

40 lines
1.5 KiB
JSON

{
"transcript_segments": [
{
"index": 0,
"start_time": 0.0,
"end_time": 15.2,
"text": "Hey everyone, today we're going to talk about sidechain compression and how I use it in my productions."
},
{
"index": 1,
"start_time": 15.2,
"end_time": 34.8,
"text": "So the basic idea is you take the kick drum signal and use it to duck the bass. Most people use a compressor for this but I actually prefer Trackspacer because it gives you frequency-specific ducking."
},
{
"index": 2,
"start_time": 34.8,
"end_time": 52.1,
"text": "With Trackspacer you can set it to only affect 100 to 300 Hz so when the kick hits, the bass ducks just in that low-mid range. The top end stays right there."
},
{
"index": 3,
"start_time": 52.1,
"end_time": 71.5,
"text": "Now let me show you another technique — parallel compression on drums. I use Drum Buss with the drive at about 40 percent, then send that to a return track."
},
{
"index": 4,
"start_time": 71.5,
"end_time": 89.3,
"text": "On the return I put Valhalla Room with a short decay, like 1.2 seconds. Mix it in at minus 12 dB. Your drums just breathe — they get this room sound without getting washy."
},
{
"index": 5,
"start_time": 89.3,
"end_time": 110.0,
"text": "One more thing about mono compatibility. I always have Utility on the sub bus and I flip to mono constantly. If your layered bass sounds thin in mono you've got phase issues."
}
]
}