Self-hosted GLSL shader platform
Find a file
John Lightner c4b8c0fe38 Tracks B+C+D: Auth system, renderer, full frontend shell
Track B — Auth & User System (complete):
- User registration with bcrypt + Turnstile verification
- JWT access/refresh token flow with httpOnly cookie rotation
- Redis refresh token blocklist for logout
- User profile + settings update endpoints (username, email)
- API key generation with bcrypt hashing (ff_key_ prefix)
- BYOK key management with AES-256-GCM encryption at rest
- Free tier rate limiting (5 shaders/month)
- Tier-gated endpoints (Pro/Studio for BYOK, API keys, bounty posting)

Track C — Shader Submission & Renderer (complete):
- GLSL validator: entry point check, banned extensions, infinite loop detection,
  brace balancing, loop bound warnings, code length limits
- Puppeteer/headless Chromium renderer with Shadertoy-compatible uniform injection
  (iTime, iResolution, iMouse), WebGL2 with SwiftShader fallback
- Shader compilation error detection via page title signaling
- Thumbnail capture at t=1s, preview frame at t=duration
- Renderer client service for API→renderer HTTP communication
- Shader submission pipeline: validate GLSL → create record → enqueue render job
- Desire fulfillment linking on shader submit
- Re-validation and re-render on shader code update
- Fork endpoint copies code, tags, metadata, enqueues new render

Track D — Frontend Shell (complete):
- React 18 + Vite + TypeScript + Tailwind CSS + TanStack Query + Zustand
- Dark theme with custom fracta color palette and surface tones
- Responsive layout with sticky navbar, gradient branding
- Auth: Login + Register pages with JWT token management
- API client with automatic 401 refresh interceptor
- ShaderCanvas: Full WebGL2 renderer component with Shadertoy uniforms,
  mouse tracking, ResizeObserver, debounced recompilation, error callbacks
- GLSL Editor: Split pane (code textarea + live preview), 400ms debounced
  preview, metadata panel (description, tags, type), GLSL validation errors,
  shader publish flow, fork-from-existing support
- Feed: Infinite scroll with IntersectionObserver sentinel, dwell time tracking,
  skeleton loading states, empty state with CTA
- Explore: Search + tag filter + sort tabs (trending/new/top), grid layout
- ShaderDetail: Full-screen preview, vote controls, view source toggle, fork button
- Bounties: Desire queue list sorted by heat score, status badges, tip display
- BountyDetail: Single desire view with style hints, fulfill CTA
- Profile: User header with avatar initial, shader grid
- Settings: Account info, API key management (create/revoke/copy), subscription tiers
- Generate: AI generation UI stub with prompt input, style controls, example prompts

76 files, ~5,700 lines of application code.
2026-03-24 20:56:42 -05:00
.bg-shell Initial commit: project spec 2026-03-24 20:36:53 -05:00
db M0: Foundation scaffold — Docker Compose, DB schema, FastAPI app, all service stubs 2026-03-24 20:45:08 -05:00
scripts M0: Foundation scaffold — Docker Compose, DB schema, FastAPI app, all service stubs 2026-03-24 20:45:08 -05:00
services Tracks B+C+D: Auth system, renderer, full frontend shell 2026-03-24 20:56:42 -05:00
.env.example M0: Foundation scaffold — Docker Compose, DB schema, FastAPI app, all service stubs 2026-03-24 20:45:08 -05:00
.gitignore M0: Foundation scaffold — Docker Compose, DB schema, FastAPI app, all service stubs 2026-03-24 20:45:08 -05:00
DECISIONS.md M0: Foundation scaffold — Docker Compose, DB schema, FastAPI app, all service stubs 2026-03-24 20:45:08 -05:00
docker-compose.override.yml M0: Foundation scaffold — Docker Compose, DB schema, FastAPI app, all service stubs 2026-03-24 20:45:08 -05:00
docker-compose.yml M0: Foundation scaffold — Docker Compose, DB schema, FastAPI app, all service stubs 2026-03-24 20:45:08 -05:00
FRACTAFRAG FULL SPEC & SUMMARY.md Initial commit: project spec 2026-03-24 20:36:53 -05:00
README.md M0: Foundation scaffold — Docker Compose, DB schema, FastAPI app, all service stubs 2026-03-24 20:45:08 -05:00

🔥 Fractafrag

A self-hosted GLSL shader platform — browse, create, generate, and share real-time GPU visuals.

Fractafrag fuses three experiences:

  • TikTok-style adaptive feed of living, animated shaders that learns your taste
  • Shadertoy-style code editor for writing, forking, and publishing GLSL shaders
  • AI generation layer where you describe what you want and the platform writes the shader

Plus a desire queue / bounty board where users express what they want to see, and human creators or AI agents fulfill those requests.

Quick Start

# 1. Clone and configure
cp .env.example .env
# Edit .env with your secrets

# 2. Launch everything
docker compose up -d

# 3. Open
open http://localhost

Architecture

nginx (reverse proxy)
├── /         → React frontend (Vite)
├── /api/*    → FastAPI backend
└── /mcp/*    → MCP server (AI agent interface)

postgres (pgvector/pgvector:pg16) — primary datastore + vector similarity
redis (redis:7-alpine) — cache, rate limiting, job queue
renderer — headless Chromium shader renderer
worker — Celery job processor (render, embed, AI generate)

Tech Stack

Layer Tech
Frontend React 18, Vite, Three.js, TanStack Query, Zustand, Tailwind CSS
Backend Python, FastAPI, SQLAlchemy, Pydantic
Database PostgreSQL 16 + pgvector, Redis 7
Jobs Celery + Redis
Renderer Node.js + Puppeteer (Headless Chromium)
MCP Python MCP SDK, HTTP+SSE transport
Payments Stripe (subscriptions + Connect)
Container Docker Compose, single-stack

Milestone Roadmap

Milestone Focus Status
M0 Infrastructure + Auth 🚧 In Progress
M1 Core Shader Loop (editor, submit, feed)
M2 Intelligence Layer (MCP, recommendations)
M3 Desire Economy (bounties, fulfillment)
M4 Monetization (Stripe, subscriptions)
M5 AI Generation (prompt → shader)

Development

# API direct access (dev mode)
http://localhost:8000/api/docs   # Swagger UI
http://localhost:8000/health     # Health check

# Services
http://localhost:5173   # Vite dev server
http://localhost:3200   # MCP server
http://localhost:3100   # Renderer

License

Private — see DECISIONS.md for project governance.