fractafrag/services/api/pyproject.toml
John Lightner c4b8c0fe38 Tracks B+C+D: Auth system, renderer, full frontend shell
Track B — Auth & User System (complete):
- User registration with bcrypt + Turnstile verification
- JWT access/refresh token flow with httpOnly cookie rotation
- Redis refresh token blocklist for logout
- User profile + settings update endpoints (username, email)
- API key generation with bcrypt hashing (ff_key_ prefix)
- BYOK key management with AES-256-GCM encryption at rest
- Free tier rate limiting (5 shaders/month)
- Tier-gated endpoints (Pro/Studio for BYOK, API keys, bounty posting)

Track C — Shader Submission & Renderer (complete):
- GLSL validator: entry point check, banned extensions, infinite loop detection,
  brace balancing, loop bound warnings, code length limits
- Puppeteer/headless Chromium renderer with Shadertoy-compatible uniform injection
  (iTime, iResolution, iMouse), WebGL2 with SwiftShader fallback
- Shader compilation error detection via page title signaling
- Thumbnail capture at t=1s, preview frame at t=duration
- Renderer client service for API→renderer HTTP communication
- Shader submission pipeline: validate GLSL → create record → enqueue render job
- Desire fulfillment linking on shader submit
- Re-validation and re-render on shader code update
- Fork endpoint copies code, tags, metadata, enqueues new render

Track D — Frontend Shell (complete):
- React 18 + Vite + TypeScript + Tailwind CSS + TanStack Query + Zustand
- Dark theme with custom fracta color palette and surface tones
- Responsive layout with sticky navbar, gradient branding
- Auth: Login + Register pages with JWT token management
- API client with automatic 401 refresh interceptor
- ShaderCanvas: Full WebGL2 renderer component with Shadertoy uniforms,
  mouse tracking, ResizeObserver, debounced recompilation, error callbacks
- GLSL Editor: Split pane (code textarea + live preview), 400ms debounced
  preview, metadata panel (description, tags, type), GLSL validation errors,
  shader publish flow, fork-from-existing support
- Feed: Infinite scroll with IntersectionObserver sentinel, dwell time tracking,
  skeleton loading states, empty state with CTA
- Explore: Search + tag filter + sort tabs (trending/new/top), grid layout
- ShaderDetail: Full-screen preview, vote controls, view source toggle, fork button
- Bounties: Desire queue list sorted by heat score, status badges, tip display
- BountyDetail: Single desire view with style hints, fulfill CTA
- Profile: User header with avatar initial, shader grid
- Settings: Account info, API key management (create/revoke/copy), subscription tiers
- Generate: AI generation UI stub with prompt input, style controls, example prompts

76 files, ~5,700 lines of application code.
2026-03-24 20:56:42 -05:00

35 lines
814 B
TOML

[project]
name = "fractafrag-api"
version = "0.1.0"
description = "Fractafrag API — GLSL shader platform backend"
requires-python = ">=3.12"
dependencies = [
"fastapi>=0.115.0",
"uvicorn[standard]>=0.32.0",
"sqlalchemy[asyncio]>=2.0.36",
"asyncpg>=0.30.0",
"psycopg2-binary>=2.9.10",
"alembic>=1.14.0",
"pydantic>=2.10.0",
"pydantic-settings>=2.7.0",
"email-validator>=2.2.0",
"pgvector>=0.3.6",
"redis>=5.2.0",
"celery[redis]>=5.4.0",
"passlib[bcrypt]>=1.7.4",
"python-jose[cryptography]>=3.3.0",
"cryptography>=43.0.0",
"httpx>=0.28.0",
"python-multipart>=0.0.12",
"stripe>=11.0.0",
"numpy>=2.0.0",
]
[project.optional-dependencies]
dev = [
"pytest>=8.0",
"pytest-asyncio>=0.24.0",
"httpx>=0.28.0",
"ruff>=0.8.0",
]